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The game is about a girl in limbo who has to complete all the levels to wake up. Top view: The character must overcome 13 levels. Each level is a one—minute test cycle, but the camera rotates around the hero, changing the orientation of the space. Due to the moving camera, you can get confused about right, left, up and down, which turns simple routes into a puzzle. The lines of the path seem familiar until they turn around your head, forcing you to rethink each goal. The goal is simple and touching: to complete the route from beginning to end, overcome the inner noise of fear, and wake up refreshed and free.
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